View contestant resources and results from the State 4-H Horse Show, Judging and Hippology contests.
Play these games to promote the development of physical endurance, coordination, dexterity, quickness and strength.
The South Dakota 4-H Robotics Challenge is an opportunity for youth who have been learning about robotics to demonstrate their learning, celebrate their accomplishments, and interact with others who share an interest in robotics.
Whether working on a science fair project, writing a class report, or just looking for general information on a topic it is a good idea to become familiar with the basic practices of conducting research.
For youth participating in scientific discovery, posters and display boards are a very common form of communicating scientific information.
Scientists and engineers use special notebooks or journals to make daily logs of what they are doing and what they have learned.
About YQCA – the national program
Youth for the Quality Care of Animals (YQCA) is a national multi-species quality assurance program for youth ages 8 to 21 with a focus on three core pillars: food safety, animal well-being, and character development. The YQCA program is an annual certification created for youth producing and/or showing beef cattle, dairy cattle, sheep, meat goats, dairy goats, swine, poultry, and rabbits. The program has been designed by extension specialists and national livestock program managers to ensure it is accurate, current and relevant to the needs of the animal industry and shows, and is appropriate for youth learning levels.
Throughout the manual, various policies indicate that they are in addition to the policies and procedures in place at the camping facilities. As a renter of camping facilities, SDSU Extension and South Dakota 4-H will follow all policies and procedures outlined at the facilities rented and employ any additional policies as needed.
In South Dakota 4-H Robotics is about much more than the competition. It is about the development of youth through experiential learning. During the program youth are introduced to a variety of science, technology, engineering, and math (STEM) concepts, but also develop a variety of life skills including, but not limited to: problem solving, communication, and teamwork.